4/15/2023 0 Comments Bridge constructor walking dead![]() Eugine’s ‘clever’ dialogue is dialled up to 11 and goes well beyond cringe bad, to the point that I began skipping all the cutscenes entirely. With the Portal Bridge Constructor, Glados’ writing and humour managed to match the tone of the originals. For a tie in-game, the dialogue is frankly god awful. Sadly there are quite a few issues outside of the core gameplay. No longer are you just driving cars across bridges that you slapped together from sheer force of will. You slowly build-up to this rube goldberg like event through trial and error, and when you finally get it to work, it’s very satisfying. A good example of this is having to drop crates using one of your characters who can then shoot the explosive barrels you have catapulted into the air to break a wall, allowing your stunt car to drive through and smash another wall for you to progress. Anyone familiar with the series will feel at home, but the added challenge of team management and timing is interesting and keeps the gameplay from being stale. Essentially each level is a physics puzzle that builds on the last concepts you learnt, to progress a rather pointless story.įollowing on from the last game in the series (Portal) some new mechanics keep the game fresh and interesting. Gameplay follows simple advancement and should be reasonable to those new and old to Bridge Constructor games. Let’s look at the good, the bad and the weird of it all. Call Clockstone and let’s pray Hideo Kojima never works it out.”ĭespite it being quite the obvious cash-in that AMC continues to roll out on the still-living corpse that is The Walking Dead series, there are still a few good points to yet another bridge builder from Clockstone and publisher Headup. ![]() “10 minutes before the pitch consultation sir,” a secretary informs. “Do I even have to say it? ” they ask through gritted teeth. Bridge Constructor?” The blindfolded figure raises a hand to their temple in frustration, stroking their fingers across their forehead. “How are all of these just ‘Death Stranding’ ?” The darts sail once more towards their yellow marks. “Are you serious?!” erupts the blind figure. “The Walking Dead’s… Baby… Management Game?” The executive producer announces, praying for a swift death. “ ‘Death Stranding’, again.” The blindfolded person retorts before flicking the projectiles back towards the wall. “The Walking Dead’s… Environmental… Walking Simulator?” The suggestion is timidly posed, poised for the expected erratic response.
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